package com.gopher.gopherbeasts;

import android.os.Bundle;

import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;

public class MainActivity extends AndroidApplication {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        
        AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
        cfg.useGL20 = true;
        
        /*Settings settings = new Settings();
		settings.maxWidth = 512;
		settings.maxHeight = 512;
		TexturePacker2.process(settings, "bin", "bin", "textures.pack");*/
        
        initialize(new GameEngine(), cfg);
    }
}